Irrational's BioShock Infinite E3 2011 demo was enthralling, exhilarating, and any other word you can pluck from the cavalcade of adjectives that convey astonishment at how a city in the sky and its residents sprang to life and instantly captivated audience members sitting slack-jawed in the 2K Games booth. It was a memorable moment in a show peppered with memorable moments, but it was also a vastly surreal one whose conclusion prompted an unexpected question: What did I just see? Surprisingly, it wasn't the content that ignited some lingering doubt, but rather the method used to display it.
These were but a few questions that sprang to mind, and while answers are forthcoming as Irrational and 2K loosen their protective grip, teaser trailers usually generate these kinds of questions--not playable demos. Still, some might be wondering why this was even an issue when games like Modern Warfare rely heavily on similarly scripted demos.
The E3 2011 BioShock Infinite demo projected no such illusion. It was a tightly controlled and highly entertaining spectacle that inadvertently conveyed the prospect of a BioShock that falls outside the purview of its forebears. At any rate, all of this will probably change as the months go by and we see more of the game. Once Irrational releases a video of the demo, be sure to check it out. It won't produce quite the same disconnect, since it will be a movie at that point, but it will give greater context to the aforementioned rambling from a fan.