21 June 2011
GTA V, 2012 Release?
19 June 2011
Is Duke Nukem Forever Really That Bad?
Is Duke Nukem Forever worth the wait? No. Come on, Is Duke Nukem really that bad? Yes! So bad in fact that I am contemplating whether to complete it or just bury it in the garden. 14 years in development and it shows, The game is a mess from top to bottom and it really does feel like its been through 4-5 different studios. Not only does the game look horrible (and believe me, the game looks Horrible!) It is also incredibly boring. If this game had come out when it was supposed to then we would have been raving about DNF. The fact is that games have moved on since Duke Nukem 3D. Parts of the game grabbed your attention and make you believe that it is trying something different and unique. This only leads to frustration at repeating the same bits on several occasions. The saddest part for me is that Duke Nukem himself is no longer relevant any more. This stereotype just doesn't exist in this day and age. Repeatedly spouting phrases which are totally out of context with anything he is doing, parodies of film and games which were around years ago and to be frank, Duke just isn't that funny. The rest of the world has moved on, Sadly Duke hasn't.
Reviews
GiantBomb - 2 of out 5
Edge- 3 of out 10
Eurogamer - 3 out of 10
Joystiq - 2 out of 5
Gamespot - 3.5 out of 10
IGN 5.5 out of 10
The King is well and truly dead.
Valve Preparing Free To Play Project - Dota 2?
17 June 2011
Pro Evolution 2012 Press Impressions


"In Pro Evolution Soccer 2012, the differences all fall on the shoulders of AI - but it truly opens up the playing field. It's based on the idea that you're not in charge of your team - they live their own lives. So they need to react to the field like a unique specimen. If you're jogging around a real field, as much as you yell, you're still not in charge of what your teammates are doing. PES2012 implements this idea beautifully into the game.
So when the whistle blows in any match of PES2012, the computer gets to work. When you're dribbling down the field, your teammates are going to break into space (even diagonally), draw defenders off of you, and help finish the play as any trained footballer should. This leaves you the ability to concentrate on your footwork and not worry about the execution around you. In action, the difference is immediately noticeable and you can always find the open man"
"On the defensive side, you're going to notice the computer taking over as well. If a striker blows past his cover, the computer will automatically jump to cover him while the rest of the team catches up. This makes scoring a more difficult undertaking – but that's exactly how it needs to be.
Konami's a few months away from announcing its licenses for teams this year, and the modes and additions are still a secret. But with some simple finesse of artificial intelligence, Pro Evolution Soccer 2012 has leapt ahead of its predecessors and feels like a fun day on the pitch"
8 June 2011
Everything You Need To Know About The Wii U

A very detailed, in depth article into what exactly the Wii U is. I don't know about others but I was a little bit confused with the presentation, So this article should explain a few things, if not everything.
"At its E3 2011 press conference, Nintendo confirmed some details about the successor to the Wii and even gave its new platform an official name: Wii U. While the name might not suggest much of a difference from Nintendo previous system, the Wii U has some significant upgrades and changes, the most important of which is undoubtedly its new controller. While the Wii U supports all of the Wii's controllers, the controller designed for this new platform is not unlike a tablet. It has a large touch-sensitive 6.2-inch screen in the middle surrounded by a plastic enclosure that features traditional console-style control characteristics, including a D pad, two sets of shoulder buttons, four face buttons, and more. The Wii U is also capable of streaming a video signal to the controller's screen, making it possible to play a Wii U game when the household TV is in use by others.
These are just some of the features of Nintendo's next system. We've compiled everything we know about it into one spot, so you can get caught up on all the latest information revealed at E3 2011.Features
Nintendo found lightning in a bottle with the Wii, and with the Wii U--the company's upcoming console--it might have found the bottling plant. The Wii U builds upon the barriers broken by the Wii and takes advantage of a touch-screen-equipped controller that offer players a new way to interact with games paired with a console capable of HD visuals.
Nintendo Wii U Controller Hands-On
Get our thoughts on Nintendo's Wii U controller, and see it from every angle.
More features coming soon.
News
Wii U Pikmin revealed at Nintendo developer roundtableCreative mastermind Shigeru Miyamoto confirms long-delayed Wii installment in series has been pushed to new console; Legend of Zelda: Skyward Sword, Ocarina of Time 3D, Super Mario 3DS, and Luigi's Mansion 2 demo'd.
Activision supporting Wii U
Activision publishing CEO Eric Hirshberg confirms console support, saying "you bet against Nintendo at your peril."
New Super Smash Bros. game in development
Nintendo announces fresh entry in the brawler series for 3DS and just-announced Wii U; titles promised to work together on both platforms "in some fashion."
Wii U unveiled at Nintendo press conference, Skyward Sword due in Q4
New console will feature 6.2-inch touch-screen controller with a host of features; next Legend of Zelda gets release window; massive third-party support includes THQ, Sega, Tecmo, 2K, EA; 2011 3DS lineup detailed.
Wii U boasts M-rated third-party support
Nintendo confirms Assassin's Creed, Ghost Recon Online, Tekken, Ninja Gaiden 3, Darksiders 2, Batman coming to new console; Ubisoft also confirms Rabbids, two new brands en route; Aliens not a lock.
Tekken trio heading to Wii U, 3DS, PS3
Namco's King of the Iron Fist franchise confirmed for Nintendo's latest console as Tekken Hybrid remakes the original Tag Tournament for Sony's system this November.
Ninja Gaiden 3 slicing up early 2012
Blood-splattered sequel gets updated release window; now scheduled to arrive at the beginning of next year.
Previews
Chase Mii Preview Hands-On
As of right now, Chase Mii Is just a tech demo. It hasn't been announced as a full-fledged game yet, so don't get your hopes too high for some indoor tag action. But what's here is quite fun and a good showcase for how the Wii U can extend the reach of local competitive games.
New Super Mario Bros. Mii Hands-On Preview
Aside from being in HD, the visuals looked essentially indistinguishable from those of New Super Mario Bros. Wii, and the levels we got to dash through were challenging, with quickly moving platforms and tricky jumps galore. We had fun with the demo, but we didn't feel that it was a particularly strong showcase for the Wii U's technology, at least at this stage.
The Legend of Zelda Wii U Hands-On Preview
Aside from the streaming technology taking place, what makes this remarkable is the fact that the screen on the tablet is pretty high quality--obviously, it's not on par with the HD resolution being displayed on the TV in front of us, but it was impressive nonetheless and we could easily see ourselves using this feature in the manner Nintendo demonstrated during the conference (switching to the tablet when someone else needs the TV).
Battle Mii Wii U Preview
By moving the tablet down and holding it in a natural position (as you would any normal controller), the camera perspective takes a top-down view, letting the player flying the ship get a more tactical view. Moving the position of the controller in between these points presents any number of different perspectives, and players can ultimately settle on what's most comfortable for them for any situation.
Shield Pose Wii U Hands-On Preview
It's not a great visual demonstration of the Wii U's graphical capabilities, but what makes Shield Pose an interesting demonstration of the Wii U technology is just how the tablet functions as a second screen, not unlike the second screen on Nintendo's DS handheld platforms--only it's completely dynamic, functioning much like a magnifying glass"
More previews coming soon.


