Showing posts with label pes. Show all posts
Showing posts with label pes. Show all posts
9 July 2011
Konami's Jon Murphy Answers Fans Questions On PES 2012
Konami's Jon Murphy who is the European PES Team Leader, answers questions from the fans across Twitter, Facebook and his personal blog. Some very interesting information about what's to come. This video will make true Pes Fans very happy, I'm sure.
Episode 1
Episode 2
Episode 3
4 July 2011
FIFA 12: Tactical Defending Explained
With FIFA and PES now gathering some momentum, It seems each game is trying to get a little bit more information out than the other. This as you can imagine can be exciting yet frustrating as the developers can't give away everything and need to hold back so we all have something to look forward to when we pop that brand new shiny disc in our systems. Which is why this little treat from Darren Cross explaining FIFA 12's new Tactical Defending system was enough to keep me occupied until the next wave of announcements.
Football Journalist and FIFA Gamer, Darren Cross:
http://www.ea.com/uk/news/the-backpage-tactical-defending-explained?utm_source=twitter&utm_medium=feed&utm_campaign=socialflow&utm_content=Twitter
"Hello, and welcome back to The Backpage.
It’s been ages since we’ve spoken, but I’ve been quiet for a very good reason… I’ve spent the last few weeks and months getting to know FIFA 12 a whole lot better. Among trips to FIFA HQ in Vancouver and the UK offices in Guildford, I’ve also managed to wangle a day playing a very early version of the game.
Just don’t tell my Editor at MATCH that, he thinks I was in meetings.
By now I’m sure you’ve hoovered up all the available info on the new game, so I’m not going to go over old news by writing about the headline features that were announced last month. Instead, over the next few weeks I’ll be focusing on what these features and changes actually do to the game and the gameplay, what that means to you and – in some cases – how you can start preparing for them now. And as always I’ll aim to include a bit of real football insight if it directly relates to the game, which will prove to be the case a lot as we take a much closer look at 12.
So you’re going to notice that FIFA has changed as soon as you turn 12 on for the first time. I’m sure you’ve picked that up so far. You’ll instantly spot the new menu system – horizontal instead of vertical – and the improved presentation of the matches, which is now closer to the kind of package you’d expect to see on Sky or ESPN.
Once you’re done being quietly impressed with that, the game will kick-off and you’ll immediately see the new Player Impact Engine at work as players move about the pitch and react to what’s happening around them. It looks amazing, and some of the collisions and their effects will have you wincing… then quickly accessing the replay function for another look as you wonder just how the team at EA Canada have made this all look so real.
However, it’s not how things LOOK that will make the biggest impression on you initially, but how things FEEL. I’m talking about the new Tactical Defending feature, which is going to slap you in the face and shout ‘I’m new!’ as soon as you start working on winning the ball back for the first time.
In FIFA 11 you don’t really have to work all that hard on defence. The press and standing tackle feature take care of all that for you, tracking down the player with the ball and pressing them constantly until your team win it back. As the defender, all you are doing is holding one button to press – or two to double press – but as the attacker you feel a bit like the ball is a hot potato… something to get rid of quickly due to the heatseeking defender that is inevitably closing in on you.
Great for the defending team, but a little unbalanced and not really all that realistic.
Realism, as I’m sure you know, is something the team behind the game strives for and prides themselves on, so it’s no surprise that this system has been completely overhauled, but let me just explain what I mean when I say that the defending system in 11 isn’t as realistic as it could be…
For starters, constantly pressing with multiple players can rip a team’s shape and formation to pieces. I’m sure you’ve seen this happen in FIFA 11 and – if you’re anything like me – you’ve probably fallen into the trap of over-pressing then watched with horror as the opposition skips through a gap in your defence, which has parted like the Red Sea, due to both of your centre-backs being roughly 40,000 miles out of position.
You just don’t see that in real football (well, unless your unfortunate enough to be watching my amateur team play on a Saturday) and so you no longer see it in FIFA. Now a defender will track the path of the ball, but won’t go surging in to win it right away like he will do in 11. You now control the distance your defender stands from the attacker, and you also have control over which areas of the pitch you want to shepherd the attacker into. If he wanders into an area that would take your player out of position, you switch to a defender in a better position and begin the process again. Finally, and crucially, YOU choose the exact moment to make an attempt for the ball.
This is exactly how defending works in real football.
If you speak to any professional footballer, they will tell you that the first job of a defender is not to win the ball back, but to slow the opposition player down and direct him to areas of the pitch where he will either do no damage, face more traffic or be forced to turn back.
If, during that process, they get a chance to win the ball back then they will of course take it, but what they don’t do is go mindlessly rushing forward in search of the ball without any thought to positioning.
Neither will you in FIFA 12, and it’s this that will take the most getting used to.
I don’t mean that in a negative way though. Yes it takes time to forget the pressing system from FIFA 11 and you will spend the first few games instinctively trying to press, but once you get the hang of it – and you will – the experience is infinitely more engaging, rewarding and realistic.
Which brings me on to my final point; how you can prepare for this new system now.
The answer is simply to watch some football. As much football as you possibly can, paying particular attention to what is happening with the defending team.
Watch the body shape and positioning of the defenders and notice how they attempt to direct the attackers into disadvantageous positions. They will do things like force a player on to his weak foot by standing to the attacker’s stronger side. Wide midfielders will show attackers infield where they know they’ll have more bodies in the way to intercept and – most importantly – all defenders will stay on their feet until they’re as certain as they can be that they’ll get something on the ball if they go for the tackle.
Look out for these things, take a mental note of how they’re done and I guarantee you the transition to FIFA 12’s Tactical Defending system will be smoother.
And don’t worry that’s it’s the closed season either; there’s still plenty of live matches for you to check out. The Copa America starts on July 2 and there are more than a few players there who can teach us all a thing or two about defending. I know I’ll be watching"
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28 June 2011
Pro Evolution 2012 WENB Playtest
As you may or may not know, I am a huge lover of Pro Evolution Soccer. I would even go as far as to say that playing them games back in the day with my cousin were some of the best days of my life. PES in the PS2 days were head and shoulders above just about every other sports game at the time. Even through the dark times, my PES addiction needed to be satisfied! And believe me there were dark days (PES 2009, OH GOD!) PES 2011 was a huge jump in the right direction, giving the series hope that it could once again reign supreme in hearts of football fans everywhere. Which brings me on to PES 2012. I have to say, I have not been this excited about a game in a very long time. Such hype in my own brain has forced me to follow every single nook and cranny of PES 2012's development process. If like me you are giddy with excitement or if you are just intrigued, this article over at WENB should answer some very important questions. My hype-o-meter just went through the roof! Check the article written by Alan Curdie and tell us what you think.
http://winningelevenblog.com
If you have been following WENB’s own @Adam_Bhatti and@Suffwan on Twitter you will already be aware that today’s playtest seems to be going down rather well. Below are just some tweets that have surfaced throughout the day, with more sure to follow. Oh, and it is great to see Jon finally get that mug at last!
Suff has been positively purring over the game and these tweets in particular speak volumes:
@Suffwan – ”I have to say that #PES2012 is a fantastic game of football to play. Purity and the most advanced AI seen in a footy game. #joy”
@Suffwan – ”Intelligent runs, constant passing options, fluid gameplay and many new features we don’t even know about. #PES2012”
@Suffwan – ”It makes me smile like the PS2 days #PES2012”
@Suffwan – ”Intelligent runs, constant passing options, fluid gameplay and many new features we don’t even know about. #PES2012”
@Suffwan – ”It makes me smile like the PS2 days #PES2012”
@Suffwan – ”In my opinion #PES2012 is a better game than #PES5, but then again I’m Next-Gen baby!”
@Suffwan – ”Shooting better but I have given them some tips. When u get tackled now the fluidity of game not affected.”
Of course, it wouldn’t be a WENB playtest without the PES messiah and Adam has been sure to keep us briefed as well:
@Adam_Bhatti – ”Played first game. Beat Suff 4-2, Milan derby. Great match. Main thing is it’s super fluid. Wonderful ebb and flow. Now for single player.”
@Adam_Bhatti – ”Big news is, keepers are looking really good. Need animation work, but overall so much more reliable than in PES 2011.”
@Adam_Bhatti – ”Can’t describe how happy I am with keepers. Need to say still need animation work, but so much reliable. Spill less, catch more etc.”
@Adam_Bhatti – ”Also new camera angle called pitch side is awesome. Used it more than wide cam. Lower hung, great detail.”
@Adam_Bhatti – ”Can’t describe how happy I am with keepers. Need to say still need animation work, but so much reliable. Spill less, catch more etc.”
@Adam_Bhatti – ”Also new camera angle called pitch side is awesome. Used it more than wide cam. Lower hung, great detail.”
@Adam_Bhatti – ”Detail in wide cam much better, @Suffwan reckons it’s awesome. So much detail held, but needs another lick of paint IMO”
@Adam_Bhatti – ”Estadio De Escorpiao stadium is in the build.”
@Adam_Bhatti – ”Estadio De Escorpiao stadium is in the build.”
@Adam_Bhatti – ”And it’s over! @Suffwan wins on pens! And yes, pens fixed! More like FIFA 10. @JonMurphy_PES, you have been served!”
Sounding very promising indeed.
One particular tweet that has caused the raising of many eyebrows in true Carlo Ancelotti fashion is this:
”Lunch time with the guys now. Btw, sort of an exclusive, saw a new mode in menu called Football Life. @JonMurphy_PES won’t say a thing tho”
We wait and wonder what Football Life will prove to be.
Remember, that this isn’t all that will be coming regards the WENB playtest. We should have written impressions and a podcast with the lads following later, so stay tuned!
17 June 2011
Pro Evolution 2012 Press Impressions

Pro Evolution Soccer 2011 was a massive improvement from 2010.. but seeing as PES 2010 was beyond terrible, that praise is meaningless. Konami had dropped the ball and they knew it (Eventually) Which led them to re-thinking there strategy for the future of the PES series. 2011 was a huge step in the right direction. It improved every aspect of the game and brought back a few glimpses of magic that made PES so incredible. The press haven't been to kind to the series in the past few years, Some of it harsh but most deserved. Pro Evolution Soccer 2012 seems to have taken the base of 2011 and once again improved on almost everything. PES has always been close to my heart, Even through the dark days, Which is why reading these impressions from the press gets me all giddy with excitement! Can Konami bring back the King of Football Gaming? The race may be close than you think...

Official Playstation Magazine
”Elsewhere, PES 2012 was Borderline astounding for me – not in terms of overall quality, but in the sense that last year’s game was so far behind FIFA 11 in terms of on-field gameplay, and that most definitely isn’t the case any more. This is a much slicker, more immediate experience, which harks back to the halcyon days of PES’s last PS2 years: zipping balls around in tight spaces, admiring the almost human AI of players off the ball (diagonal runs across and around defenders, something FIFA still hasn’t quite nailed, are a particular joy), and introducing an intriguing set piece concept where you can control a specific player on a corner, free kick or throw in, rather than the actual kicker himself. It doesn’t play perfectly – keepers still need a bit of work (and we’ve been saying that about PES for many years) – but no game at the show surprised me more in terms of how far it has turned around since a previous iteration.”
IGN
"FIFA and Pro Evolution Soccer continue to provide the world with realistic soccer action, year after year. With each set of 365 days, tweaks and changes come to the game, and players continue to step onto the field. Some years the changes are greater than others, but sometimes it's the little tweaks that are surprisingly groundbreaking. We've talked about the great additions to FIFA 12 this year, but I was pleasantly surprised to see what Konami did to their franchise"
Your teammates will use the space.
"In Pro Evolution Soccer 2012, the differences all fall on the shoulders of AI - but it truly opens up the playing field. It's based on the idea that you're not in charge of your team - they live their own lives. So they need to react to the field like a unique specimen. If you're jogging around a real field, as much as you yell, you're still not in charge of what your teammates are doing. PES2012 implements this idea beautifully into the game.
So when the whistle blows in any match of PES2012, the computer gets to work. When you're dribbling down the field, your teammates are going to break into space (even diagonally), draw defenders off of you, and help finish the play as any trained footballer should. This leaves you the ability to concentrate on your footwork and not worry about the execution around you. In action, the difference is immediately noticeable and you can always find the open man"
The AI is open for a pass.
"On the defensive side, you're going to notice the computer taking over as well. If a striker blows past his cover, the computer will automatically jump to cover him while the rest of the team catches up. This makes scoring a more difficult undertaking – but that's exactly how it needs to be.
Konami's a few months away from announcing its licenses for teams this year, and the modes and additions are still a secret. But with some simple finesse of artificial intelligence, Pro Evolution Soccer 2012 has leapt ahead of its predecessors and feels like a fun day on the pitch"
Gamespot
"FIFA 12 wasn't the only football game on show at this year's E3 expo, with Konami unveiling a bunch of new features for Pro Evolution soccer 2012. As yearly updates go, PES 12 is looking like a big one, with improved animation, visuals, and AI updates that attempt to make it a more realistic experience. With FIFA currently taking the football crown, Konami's certainly got its work cut out to return the series to its glory days and back to the top of table"
"Of all the new features, PES 12's AI improvements are the biggest, with changes being made to almost all aspects of the game. Our first look started with active AI overlap, a new feature that's designed to improve the performance of players off the ball. In PES 11, if you passed the ball forward to an open area on the pitch, more often than not supporting players wouldn't chase the ball down. Players will now run forward to receive passes, letting you make better use of open space.
This is enhanced by improvements made to dummy runs and diagonal runs, which see players drawing out defenders to give you space to play the ball and make runs across the whole length of the pitch, rather than just along one side of it. The next new feature we were shown was zonal defense. It attempts to improve defensive lines, so players now stay in formation. We were shown a clip from PES 11, which showed defensive players in a zigzag formation outside of the box. In PES 12, that line has been straightened up to more accurately mimic real-world players.
The final AI improvement we were shown was called zonal marking, which attempts to improve the defensive play of your teammates. Players will automatically pick up on runs of attacking players, chasing them down and launching tackles. As well as AI improvements, we were shown one tweak to the controls, which allows you to control players off the ball. For example, if you've got a throw in or a free kick, you can move other players around the pitch, as well as line up your throw or shot"
"improvements are substantial, and if they work as promised, they'll go some way toward making PES 12 a more realistic experience and a better alternative to FIFA. With the game currently only 60 percent complete, there's still a lot of new features Konami has yet to implement, including new personal update data, animation improvements, and more responsive button presses. Pro Evolution Soccer 2012 is due for release in the third quarter of this year. Look out for more on GameSpot soon"
2 June 2011
dinkys Daily Gaming News 02/06/2011 Part 2

Batman Arkham City Character Reveal
With many top quality games being released during Q4 this year, Batman Arkham City sticks out as one of the most exciting. Rocksteady have been very generous with information on the sequel, The villain's that will be looking to make Batman's life a living hell, The open world environment of Gotham City to run around in, And now the latest little nugget. Batman's friend/foe/love interest Catwomen will not only make an appearance in the game but she will also be a playable character with her own individual skill set and upgradable features. With October getting closer and closer, Its hard to keep our massive Bat Boners from exploding all over our consoles.

New Playstation Vita screens leaked
With E3 just days away, Sony are preparing to blow all of our little minds with the official presentation of the PS Vita. Judging by these screens that have been leaked, The hype could well be justified. For a hand held gaming device, The screens of Uncharted and Wipeout look absolutly stunning. The question is, Even with all the impressive tech and specs.. Is it enough to survive in the ever increasing smartphone gaming world.
Screens found here: http://playstationlifestyle.net/2011/06/02/ngp-game-screens-leaked-uncharted-wipeout-more-look-stunning/?

Fifa 12 Player Impact Engine
EA's development of the Fifa series over the last decade has definitely had its ups and downs. Being the kings of Football gaming until Konami brought out the very successful PES series. With Fifa now back on top they could rest on there laurels, But with there latest trailer, It is clear to see that EA have no intention of just churning out the same game every year. The all new Player Impact Engine is one of those improvements that could well and truly change the Fifa series and possibly football gaming forever. Player physics have been improved so much that player collision look incredibly realistic, Which could take the fluidity of the game to a whole new level.
EA's official trailer:
Impressive Leaked footage of the new engine:
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