Showing posts with label Rockstar. Show all posts
Showing posts with label Rockstar. Show all posts

28 July 2011

Red Dead Redemption DLC Detailed


We all like it when DLC is released for one of our most beloved games. An extra chance to delve into the world of the game that brought you those special moments you crave so much. It is even better when that downloadable content is absolutely free.
Rockstar has recently announced that the latest offering from the beautiful open world western Red Dead Redemption will be called “Myths and Mavericks.” Details on this DLC are very slim but Rockstar have said that the update will address problems that was present in the Undead Overrun multiplayer mode.

5 July 2011

Ex Team Bondi Staff Member Reveals Frosty Relationship With Rockstar



L.A. Noire may have been released to rave reviews and great sales, but it may be the end of developer Team Bondi's relationship with Rockstar Games. Following allegations of bad working conditions by ex-members of Team Bondi, another ex-staffer has come forth with a rather bleak look at the studio's future with the L.A. Noire publisher.

The ex-staffer told GamesIndustry: "It’s pretty well reported now that the working conditions were bad. What hasn’t been discussed yet (from what I’ve seen) is the relationship between Team Bondi and Rockstar. I’ve heard a lot about Rockstar’s disdain for Team Bondi, and it has been made quite clear that they will not publish Team Bondi’s next game.

"Team Bondi are trying to find another publisher for their next title, but the relationship with Rockstar has been badly damaged – Brendan treats L.A. Noire like a success due to his vision but I think Rockstar are the ones who saved the project. They continued to sink money into LA Noire, and their marketing was fantastic. Without their continued support, Team Bondi would have gone under several years ago."

The ex-staffer also pointed out a few inconsistencies with what founder Brendan McNamara has said in an IGN interview with what was actually happening at the studio

27 June 2011

L.A. Noire Seven Year Production Hell


L.A. Noire is so far my favourite game of the year, It could even be one of my favourite games of all time. A delicate balance of impressive detective work, fantastic chase scenes, movie like storylines and all round incredible game world that Team Bondi created. Yes they must be incredibly proud of what they achieved, but it seems that things were not always rosy within the studio. A great article from Owen Good at Kotaku explains the bad times of working on a game that spans seven years.

Owen Good, Kotaku


It took seven years. It spanned two console generations. It was the biggest undertaking in Australian games development. And the seven years it took to bring L.A. Noire to store shelves was consistently an unhappy time for many who worked on the game, reports IGN.
The freelance journalist Andrew McMillen, writing for IGN, gives a comprehensive look at L.A. Noire's development, with stinging criticism from former Team Bondi staff and remarkably candid replies by the studio's founder, Brendan McNamara. Throughout, Team Bondi is depicted as a contentious studio populated by exhausted developers perpetually in the throes of "crunch," an industry term and one of its nastier little secrets.
McNamara, to his credit, does not evade questions with corporate speak. Asked to account for turnover that saw at least 100 staff enter and leave the studio during Noire's making, McNamara replied that he thought the figure was actually higher than that. "Of the people we tried to build the game with, most of them would've never had any experience with this kind of thing before," he said.
He also doesn't run from anonymous-sourced complaints about his management style, which some called verbally abusive. "Am I passionate about making the game? Absolutely," he said to McMillen. "Do you think that I'm going to voice my opinion? Absolutely. But I don't think that's verbal abuse."
More troubling are the allegations IGN reports of unpaid overtime and manipulated job titles that dumped multiple job descriptions and 110-hour workweeks on some at insubstantial salaries. (The story alleges that overtime would only be paid out three months after the game was completed, requiring everyone to stay in order to be paid for that.) This is a common complaint in games development, especially here in the U.S. McNamara chalks up the workers' unhappiness to their disillusionment about what kind of field this is, and what it really means to be competitive in it.
"The expectation is slightly weird here, that you can do this stuff without killing yourself; well, you can't," McNamara told McMillen. "Whether it's in London or New York or wherever; you're competing against the best people in the world at what they do, and you just have to be prepared to do what you have to do to compete against those people."
Crunch is not a virtue. It's poor management coupled with abusive labor practice. Games development is shot through with the attitude that it's OK. We saw it when Danny Bilson of THQ casually remarked on the "thousand-yard stare" of Kaos Studios after two months of seven-day workweeks, making Homefront. (Kaos' ultimate reward:Studio closure and the project being shipped to Montreal.) And they get away with it because the layperson conceives of video games development as a Wonkaland of fun that anyone should feel lucky just to be a part of. That, and the lines of developers waiting at the door for the next disgruntled employee to quit, help keep things solidly in the favor of ownership.
"There's a lot of naivety amongst young game programmers out there," said one unnamed Bondi developer. "There's all this young enthusiasm to get into the games industry. People are willing to do so much to do it, but they're not educated about how they really should be standing up for themselves, and making sure that the conditions are right."
Thank you Team Bondi, Thank you.

Rockstar's Agent On It's Way to Xbox 360









Agent was revealed in 2009 at E3, but since then Rockstar has been very quiet regarding this mysterious title. At the E3 press conference it was made very clear that the plans for the game were for it to be released on PlayStation 3 only, however news from MSXBox-World shows that there may be a broadening of these plans and a lowering of the barriers to entry for Microsoft.
With the recent release of L.A Noire being for both Xbox 360 and PlayStation 3, you would be shocked to hear, if you did not know already, that this title was also thought to have a single console release. Sony were the first to confirm the title’s release whereas there was no signal from Microsoft, however in the end it was released for PS3, Xbox 360 and PC, which makes us wonder whether developers and publishers are not as keen to bring titles exclusively to Sony’s console as they once were.
The source reveals that when in question regarding Agent’s platform release details, the Sony Computer Entertainment president Jack Tretton replied, “I don’t know where we’re going to end up on that”. Further suspicions arose when more questioning revealed that Tretton implied that the PlayStation 3 title would definitely offer the best content (or words to that effect), surely if it was a PS3 exclusive this would be a given?
Although the claims are fairly weak still and the game is very much in the pipeline stages, details of the issue remain very quiet and nothing was revealed this month at E3 2011. The official Agent website still infers that the game will be exclusive to PlayStation 3 (see below), therefore for now we will have to assume that this is the case, however don’t be too surprised if things change.
At the moment we are keeping an eye out for any more details regarding game, however the way things look, we anticipate that a multi-platform release will be more likely. Sony’s president says that “it is up to Rockstar as to what happens now”, which we think are very weak words from a huge corporation such as themselves. We can only wait and see what the outcome will be. What do you think of the plans? Would you like to see Agent on the Xbox 360?

21 June 2011

GTA V, 2012 Release?



Gamespot got the word from sources close to Rockstar that GTA V is “well under way”. A 2012 release was described as “pretty likely”. No further information was given, except that “it’s the big one”. Two sets of casting calls, in early and late March, are suspected to point to GTA V. Mention in a resume as well as a number of domain registrations and job listings, have all added heat to our feverish anticipation. Obviously Rockstar is working on GTA V, but it’s still nice to see the shape behind the curtain. 
Fingers crossed for gamescom.