Showing posts with label microsoft. Show all posts
Showing posts with label microsoft. Show all posts

28 July 2011

Deus Ex: Human Revolution Goes Gold


We all expected it right?
Old and new fans alike of Deus Ex will be pleased to hear that the upcoming Deus Ex: Human Revolution has gone gold.
“We couldn’t be more excited that Deus Ex: Human Revolution has gone gold and will soon be in the hands of expectant gamers,” said Stephane D’Astous, general manager of Eidos-Montreal. “As the first release for Eidos-Montreal, it’s impossible to express how extremely proud we are of the final product and all of the hard work that went into its creation.”

27 June 2011

Xbox Live Summer Of Arcade Dated and Detailed




Microsoft's detailed this year’s Xbox LIVE “Summer of Arcade” promotion, an annual debut of some of the year’s most anticipated games. This year, Supergiant’s Bastions, Ubisoft’s From Dust, and a few other big names make their much-awaited debut on the Xbox Live Arcade.

Here’s the list in full, with dates and prices:
  • Bastion (Supergiant Games/Warner Bros. Interactive Entertainment)
    Release Date: July 20
    Price: 1200 Microsoft Points
  • From Dust (Ubisoft Montpellier/Ubisoft)
    Release Date: July 27
    Price: 1200 Microsoft Points
  • Insanely Twisted Shadow Planet (Fuelcell/Microsoft Studios)
    Release Date: August 3
    Price: 1200 Microsoft Points
  • Fruit Ninja Kinect (Halfbrick/Microsoft Studios)
    Release Date: August 10
    Price: 800 Microsoft Points
  • Toy Soldiers: Cold War (Signal Studios/Microsoft Studios)
    Release Date: August 17
    Price: 1200 Microsoft Points

L.A. Noire Seven Year Production Hell


L.A. Noire is so far my favourite game of the year, It could even be one of my favourite games of all time. A delicate balance of impressive detective work, fantastic chase scenes, movie like storylines and all round incredible game world that Team Bondi created. Yes they must be incredibly proud of what they achieved, but it seems that things were not always rosy within the studio. A great article from Owen Good at Kotaku explains the bad times of working on a game that spans seven years.

Owen Good, Kotaku


It took seven years. It spanned two console generations. It was the biggest undertaking in Australian games development. And the seven years it took to bring L.A. Noire to store shelves was consistently an unhappy time for many who worked on the game, reports IGN.
The freelance journalist Andrew McMillen, writing for IGN, gives a comprehensive look at L.A. Noire's development, with stinging criticism from former Team Bondi staff and remarkably candid replies by the studio's founder, Brendan McNamara. Throughout, Team Bondi is depicted as a contentious studio populated by exhausted developers perpetually in the throes of "crunch," an industry term and one of its nastier little secrets.
McNamara, to his credit, does not evade questions with corporate speak. Asked to account for turnover that saw at least 100 staff enter and leave the studio during Noire's making, McNamara replied that he thought the figure was actually higher than that. "Of the people we tried to build the game with, most of them would've never had any experience with this kind of thing before," he said.
He also doesn't run from anonymous-sourced complaints about his management style, which some called verbally abusive. "Am I passionate about making the game? Absolutely," he said to McMillen. "Do you think that I'm going to voice my opinion? Absolutely. But I don't think that's verbal abuse."
More troubling are the allegations IGN reports of unpaid overtime and manipulated job titles that dumped multiple job descriptions and 110-hour workweeks on some at insubstantial salaries. (The story alleges that overtime would only be paid out three months after the game was completed, requiring everyone to stay in order to be paid for that.) This is a common complaint in games development, especially here in the U.S. McNamara chalks up the workers' unhappiness to their disillusionment about what kind of field this is, and what it really means to be competitive in it.
"The expectation is slightly weird here, that you can do this stuff without killing yourself; well, you can't," McNamara told McMillen. "Whether it's in London or New York or wherever; you're competing against the best people in the world at what they do, and you just have to be prepared to do what you have to do to compete against those people."
Crunch is not a virtue. It's poor management coupled with abusive labor practice. Games development is shot through with the attitude that it's OK. We saw it when Danny Bilson of THQ casually remarked on the "thousand-yard stare" of Kaos Studios after two months of seven-day workweeks, making Homefront. (Kaos' ultimate reward:Studio closure and the project being shipped to Montreal.) And they get away with it because the layperson conceives of video games development as a Wonkaland of fun that anyone should feel lucky just to be a part of. That, and the lines of developers waiting at the door for the next disgruntled employee to quit, help keep things solidly in the favor of ownership.
"There's a lot of naivety amongst young game programmers out there," said one unnamed Bondi developer. "There's all this young enthusiasm to get into the games industry. People are willing to do so much to do it, but they're not educated about how they really should be standing up for themselves, and making sure that the conditions are right."
Thank you Team Bondi, Thank you.

Rockstar's Agent On It's Way to Xbox 360









Agent was revealed in 2009 at E3, but since then Rockstar has been very quiet regarding this mysterious title. At the E3 press conference it was made very clear that the plans for the game were for it to be released on PlayStation 3 only, however news from MSXBox-World shows that there may be a broadening of these plans and a lowering of the barriers to entry for Microsoft.
With the recent release of L.A Noire being for both Xbox 360 and PlayStation 3, you would be shocked to hear, if you did not know already, that this title was also thought to have a single console release. Sony were the first to confirm the title’s release whereas there was no signal from Microsoft, however in the end it was released for PS3, Xbox 360 and PC, which makes us wonder whether developers and publishers are not as keen to bring titles exclusively to Sony’s console as they once were.
The source reveals that when in question regarding Agent’s platform release details, the Sony Computer Entertainment president Jack Tretton replied, “I don’t know where we’re going to end up on that”. Further suspicions arose when more questioning revealed that Tretton implied that the PlayStation 3 title would definitely offer the best content (or words to that effect), surely if it was a PS3 exclusive this would be a given?
Although the claims are fairly weak still and the game is very much in the pipeline stages, details of the issue remain very quiet and nothing was revealed this month at E3 2011. The official Agent website still infers that the game will be exclusive to PlayStation 3 (see below), therefore for now we will have to assume that this is the case, however don’t be too surprised if things change.
At the moment we are keeping an eye out for any more details regarding game, however the way things look, we anticipate that a multi-platform release will be more likely. Sony’s president says that “it is up to Rockstar as to what happens now”, which we think are very weak words from a huge corporation such as themselves. We can only wait and see what the outcome will be. What do you think of the plans? Would you like to see Agent on the Xbox 360?

25 June 2011

UFC Personal Trainer: New Video Released



Absolutely love MMA! Absolutely hate Kinect. No matter how much I love UFC, I can't bring myself to want this game. Yes I know its a fitness game so what was I expecting, but what game is ever gonna make Kinect look good? Just like 3D, It'll all be gone within the next couple of years, Well hopefully.


Saints Row: The Third - Gunning For GTA



Most people were getting excited and speculating over all the leaked information about GTA 5. I on the other hand was over the moon when Saints Row: The Third was announced. OXM Magazine gave Grand Theft Auto IV 10 out of 10, Saints Row 2 got an 8. In my eyes this was obsurd. Yeah GTA looked stunning and created an impressive lively world, but if I had to do another chase mission across that long ass map one more time, I would of lost my mind! Very repetitive and just a bit boring really, Taking all the fun out of what made San Andreas so amazing. This is exactly what drove me to Saints Row. Similar to GTA: SA in many ways, the game is all about non stop fun. Good story, great variety of missions and a lot of creativity, Also great co-op. Now Saints Row: The Third is coming and I for one can not wait! They look to have taken everything from the last games and ramped it up to 11! I mean come on, You can beat someone to death with a giant pink dildo.. If it ain't worth buying this game for that then you are just plain crazy.


Saints Row: The Third Dev Walkthrough


22 June 2011

Two Big Titles Set To Hit XBLA, PSN Store's Next Week



One must commend Sony and the PlayStation Store team for getting so much content out in such a timely manner in the last few weeks. A barrage of PSN titles, demos, trailers, and so much more have hit the store since it was brought back online in late May. Though some big releases haven’t hit PSN yet, Sony has confirmed a couple of games will see release next week that fans have been asking about now for weeks.
The first title confirmed to be arriving on the PlayStation Store next week is EA and Vanguard’s Gatling Gears. Gathering much praise since its release on XBLA, Gatling Gears is a unique and fun title that is designed to appeal to gamers of all ages. Delivered as a top-down shooter, the game's vivid graphics and expansive level design is great for local and online co-op play with friends.  Fans of titles like Dead Nation or Super Stardust HD should look into Gatling Gears.
Secondly, Ubisoft’s Beyond Good and Evil HD will finally arrive on PSN next week. The wait for this title has been a very long one for PS3-only owners. Any fan of the original PS2, Xbox, or PC version of Beyond Good and Evil should put money aside to pick the title up next week when it lands on PSN.

21 June 2011

21 Interesting Gaming Facts




  • The Sega Dreamcast was the first console to implement online play over a phone line, calling the system Sega Net.







  • The Microsoft XBox is the first video game system to completely support HDTV.







  • Popular Science recognized the Sega Dreamcast as one of the most important and innovative products of 1999.







  • The Magnavox Odyssey, released in 1972, contained 40 transistors and no microprocessor. The new Pentium 4 microprocessor contains 42 million transistors on the chip itself!







  • The PlayStation 2 is the first system to have graphics capability better than that of the leading-edge personal computer at the time of its release.







  • The Nintendo N64 marked the first time that computer graphics workstation manufacturer Silicon Graphics Inc. (SGI) developed game hardware technology.







  • While the original Atari Football game was first created in 1973, it wasn't released until 1978. It was delayed because the game couldn't scroll the screen -- players couldn't move beyond the area shown on the monitor. When the game was finally released, it became the first game to utilize scrolling, a key part of many games today.








  • The Atari Pong video game console was the No. 1 selling item for the holiday season in 1975.







  • The first console to have games available in the form of add-on cartridges was the Fairchild Channel F console, introduced in August 1976.







  • The PlayStation 2 is the first video game system to use DVD technology.







  • On the original Magnavox Odyssey, players had to keep score themselves because the machine couldn't.







  • The Nintendo GameCube's proprietary disc can hold 1.5 gigabytes of data -- 190 times more than what an N64 game cartridge can hold.







  • On the market from 1991 till 2004, the SNK NeoGeo AES has tied the Atari 2600 (1977-1990) as the longest supported gaming console in history.







  • The Sega Genesis featured a version of the same Motorola processor that powered the original Apple Macintosh computer.







  • Mattel's Intellivison system, introduced in 1980, featured an add-on called "PlayCable," which delivered games by cable TV.








  • Nintendo's Game Boy is the most successful game system ever, with more than 100 million units sold worldwide.







  • The word atari comes from the ancient Japanese game of Go and means "you are about to be engulfed." Technically, it is the word used by a player to inform his opponent that he is about to lose, similar to "check" in chess.







  • In the 1980s, a service called Gameline allowed users to download games to the Atari 2600 over regular phone lines. It was not a success, but did form part of the foundation for America Online, the world's largest Internet service provider.







  • The first color portable video game system was the Atari Lynx, introduced in 1989 and priced at $149.







  • Introduced in 1993, the 3DO was the first video game system to be based entirely on CD Technology







  • The Sony PlayStation was originally intended as a CD add-on to the Super Nintendo. When licensing problems and other issues arose, Sony decided to develop the PlayStation as a machine of its own.



  • 19 June 2011

    Crytek Deny Having Next-Gen Xbox Hardware




    A slur of rumours hit the web the last couple of weeks, that Crytek had been fiddling around with next-gen microsoft hardware. Leading to speculation that the Xbox 720 (Allegedly) wasn't too far from being announced. Apparantly this is not the case. Crytek recently sent a statement to IGN denying this very subject.



    "Relating to the recent rumours, Crytek do not have any next generation hardware from Microsoft, nor do we know when Microsoft may announce future hardware or what that hardware will entail.

    Crytek are working at pushing the boundaries of what current technology can bring, including our focus on DX11 which will be released shortly as an update for Crysis 2, and we believe this work, added to our estimations of what the new hardware will provide, set up CryENGINE as a next generation engine for all consoles"

    It seems the wait for next-gen hardware is still some way off, With speculation that Microsoft and Sony are targeting 2014 to release there all new consoles to the world.

    17 June 2011

    The Best and Worst of E3 2011


    E3 definitely had its downs this year. Mr Caffeine single handily making a nation of gamers want to rip his voice box from his throat at the Ubisoft Conference, Countless number of ridiculous, pointless Kinect support from Microsoft and the now infamous AT&T announcement. There were also some fantastic pieces of software on show to give us fans hope. Battlefield 3, Bioshock Infinate, Elder Scolls: Skyrim impressed immensely, Just to name a few. Then there was Nintendo, Who for me, Truly saved what was the hugely important Press Conferences. Not only did they announce the Wii U, they also treated us to some top quality games for the 3DS including Mario Kart 3D, Luigi's Mansion 2 and possibly Super Smash Bros in the future. Also a treat to see Miyamoto grinning from ear to ear at the sound of the Zelda Orchestra. Yes there were definitely ups and downs, So here are the best and worst of E3 2011.


    The Best of E3 2011



    The Worst of E3 2011