Showing posts with label xbox 360. Show all posts
Showing posts with label xbox 360. Show all posts

17 September 2011

Battlefield 3 Sexy New Screenshots


Check out these latest beauties from DICE.








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17 August 2011

GC: PES 2012 Gameplay Footage Emerges


Konami have took a lot of stick the last couple of years for ruining possibly one of the most loved game franchises of all time, now it seems that they are trying to re-capture the essence of what made PES so amazing in the first place. Judging by these videos they are on the right track. I am a huge Pro evo fan so I was ecstatic to see how much of an improvement PES 2012 looks from previous iterations. Pro Evolution Soccer 2012 or FIFA 12? It might be closer than you think this year.


15 August 2011

Want To Play Some Trials Evolution?


With Trials Evolution being released later this year for XBLA, Red Lynx have announced that they will be showing off there new title at PAX Prime in Seattle but more recently at Gamescom in Germany, the game will also be playable to the public and press. Trials Evolution is the hotly anticipated sequel to chart topping Trials HD which sat at the top of the most downloaded section on Xbox Live for quite a while.
Antti Ilvessuo, creative director at Red Lynx said “This is the biggest game RedLynx has ever done, and one of the most ambitious downloadable console games ever”
More broken limbs please!

Counter Strike: Global Offensive Trailer

28 July 2011

Deus Ex: Human Revolution Goes Gold


We all expected it right?
Old and new fans alike of Deus Ex will be pleased to hear that the upcoming Deus Ex: Human Revolution has gone gold.
“We couldn’t be more excited that Deus Ex: Human Revolution has gone gold and will soon be in the hands of expectant gamers,” said Stephane D’Astous, general manager of Eidos-Montreal. “As the first release for Eidos-Montreal, it’s impossible to express how extremely proud we are of the final product and all of the hard work that went into its creation.”

10 July 2011

RAGE Behind the Scenes: The Dawn



In this behind-the-scenes video for RAGE, titled "The Dawn", the team at id talk about creating RAGE's story -- discussing the destruction of civilization, as well as the characters and enemies you will encounter in the wasteland.

RAGE is slated for release on October 4th, 2011 on the Xbox 360, PlayStation 3, and PC



F1 2011 Gameplay Trailer Realeased



There is no denying that F1 2011 looks absolutely beautiful. Codemaster's have done a fantastic job in capturing the smallest details that make Formula 1 so enticing. It seems this year they have focused on making the life of a driver more immersive, improved paddocks, garages and pit lanes. Also with the sweeping changes of this years F1 Season with the inclusion of the new DRS and KERS systems. All I can say is thank god they have got rid of that annoying geordie pit guy!!


F1 2011 will be released on September 20th for the Playstation 3 and XBox360.  Check out the video below and tell us what you think about F1 2011


9 July 2011

Call Of Duty: Modern Warfare 3 To Include Colour-Blind Assist


In the heat of the moment in modern first-person shooters, being able to distinguish red from green can mean the difference between a game-winning kill and an unfortunate team frag. This usually simple distinction can be a frustrating muddle for about 9% to 12% of the population — the percentage born with colour vision deficiency or, more commonly, colour blindness.

While colour-blind gamers have always used personal workarounds to recognize the colour differences in their video games, it makes for a serious roadblock against the enjoyment of more fast-paced and unforgiving play styles. Apparently, the co-developers of the upcoming sure-to-be blockbuster Modern Warfare 3 have recognized this and are taking steps to rectify a situation perhaps more widespread than previously acknowledged the most recent  Question of the Week on the Sledgehammer Games website, COO Michael Condrey states that Modern Warfare 3 will feature options that will allow players to tailor colour sets according to their visual needs. Answering the question of a colour-blind gamer, Condrey writes:

" I am happy to report that we are working on a colour blind assist option for Modern Warfare 3"

While Condrey does not share any details of what these Assist options will entail, his enthusiasm for the subject (even in a short blog post) is palpable. One gets the idea that it will be a more refined version of Call Of Duty: Black Ops basic colour change options, geared directly toward players with vision deficiency. Says Condrey (almost gleefully, one imagines)

"You won't be able to blame your red-green deficiency for all that friendly-fire come November 8th"

The announcement comes as an interesting side-chapter in Modern Warfare 3′s twisty development. Sledgehammer Games is one of three co-developers of the game, along with Infinity Ward (sporting an almost completely different staff roster than previous Call Of Duty iterations) and Raven Software.
Sledgehammer is said to be focusing largely on the multiplayer wing of the game (in addition to addressing Modern Warfare 3's competition), so it’s unknown whether the Colour Blind Assist option will be available for the single-player campaign. Then again, it’s not like people will really be signing on for the single-player Modern Warfare experience at this point, eh?
Do you have colour vision deficiency? If so, does this announcement affect your decision to purchase Modern Warfare 3? Share your thoughts on the matter — as well as any workarounds you’ve used in the past — in the comments!
Modern Warfare 3 will release for PC, PlayStation3, and Xbox 360 on November 9, 2011.

4 July 2011

FIFA 12: Tactical Defending Explained



With FIFA and PES now gathering some momentum, It seems each game is trying to get a little bit more information out than the other. This as you can imagine can be exciting yet frustrating as the developers can't give away everything and need to hold back so we all have something to look forward to when we pop that brand new shiny disc in our systems. Which is why this little treat from Darren Cross explaining FIFA 12's new Tactical Defending system was enough to keep me occupied until the next wave of announcements.




Football Journalist and FIFA Gamer, Darren Cross:
http://www.ea.com/uk/news/the-backpage-tactical-defending-explained?utm_source=twitter&utm_medium=feed&utm_campaign=socialflow&utm_content=Twitter


"Hello, and welcome back to The Backpage.

It’s been ages since we’ve spoken, but I’ve been quiet for a very good reason… I’ve spent the last few weeks and months getting to know FIFA 12 a whole lot better. Among trips to FIFA HQ in Vancouver and the UK offices in Guildford, I’ve also managed to wangle a day playing a very early version of the game.
Just don’t tell my Editor at MATCH that, he thinks I was in meetings.
By now I’m sure you’ve hoovered up all the available info on the new game, so I’m not going to go over old news by writing about the headline features that were announced last month. Instead, over the next few weeks I’ll be focusing on what these features and changes actually do to the game and the gameplay, what that means to you and – in some cases – how you can start preparing for them now. And as always I’ll aim to include a bit of real football insight if it directly relates to the game, which will prove to be the case a lot as we take a much closer look at 12.
So you’re going to notice that FIFA has changed as soon as you turn 12 on for the first time. I’m sure you’ve picked that up so far. You’ll instantly spot the new menu system – horizontal instead of vertical – and the improved presentation of the matches, which is now closer to the kind of package you’d expect to see on Sky or ESPN.
Once you’re done being quietly impressed with that, the game will kick-off and you’ll immediately see the new Player Impact Engine at work as players move about the pitch and react to what’s happening around them. It looks amazing, and some of the collisions and their effects will have you wincing… then quickly accessing the replay function for another look as you wonder just how the team at EA Canada have made this all look so real.
However, it’s not how things LOOK that will make the biggest impression on you initially, but how things FEEL. I’m talking about the new Tactical Defending feature, which is going to slap you in the face and shout ‘I’m new!’ as soon as you start working on winning the ball back for the first time.
In FIFA 11 you don’t really have to work all that hard on defence. The press and standing tackle feature take care of all that for you, tracking down the player with the ball and pressing them constantly until your team win it back. As the defender, all you are doing is holding one button to press – or two to double press – but as the attacker you feel a bit like the ball is a hot potato… something to get rid of quickly due to the heatseeking defender that is inevitably closing in on you.
Great for the defending team, but a little unbalanced and not really all that realistic.
Realism, as I’m sure you know, is something the team behind the game strives for and prides themselves on, so it’s no surprise that this system has been completely overhauled, but let me just explain what I mean when I say that the defending system in 11 isn’t as realistic as it could be…
For starters, constantly pressing with multiple players can rip a team’s shape and formation to pieces. I’m sure you’ve seen this happen in FIFA 11 and – if you’re anything like me – you’ve probably fallen into the trap of over-pressing then watched with horror as the opposition skips through a gap in your defence, which has parted like the Red Sea, due to both of your centre-backs being roughly 40,000 miles out of position.
You just don’t see that in real football (well, unless your unfortunate enough to be watching my amateur team play on a Saturday) and so you no longer see it in FIFA. Now a defender will track the path of the ball, but won’t go surging in to win it right away like he will do in 11. You now control the distance your defender stands from the attacker, and you also have control over which areas of the pitch you want to shepherd the attacker into. If he wanders into an area that would take your player out of position, you switch to a defender in a better position and begin the process again. Finally, and crucially, YOU choose the exact moment to make an attempt for the ball.
This is exactly how defending works in real football.
If you speak to any professional footballer, they will tell you that the first job of a defender is not to win the ball back, but to slow the opposition player down and direct him to areas of the pitch where he will either do no damage, face more traffic or be forced to turn back.
If, during that process, they get a chance to win the ball back then they will of course take it, but what they don’t do is go mindlessly rushing forward in search of the ball without any thought to positioning.
Neither will you in FIFA 12, and it’s this that will take the most getting used to.
I don’t mean that in a negative way though. Yes it takes time to forget the pressing system from FIFA 11 and you will spend the first few games instinctively trying to press, but once you get the hang of it – and you will – the experience is infinitely more engaging, rewarding and realistic.
Which brings me on to my final point; how you can prepare for this new system now.
The answer is simply to watch some football. As much football as you possibly can, paying particular attention to what is happening with the defending team.
Watch the body shape and positioning of the defenders and notice how they attempt to direct the attackers into disadvantageous positions. They will do things like force a player on to his weak foot by standing to the attacker’s stronger side. Wide midfielders will show attackers infield where they know they’ll have more bodies in the way to intercept and – most importantly – all defenders will stay on their feet until they’re as certain as they can be that they’ll get something on the ball if they go for the tackle.
Look out for these things, take a mental note of how they’re done and I guarantee you the transition to FIFA 12’s Tactical Defending system will be smoother.
And don’t worry that’s it’s the closed season either; there’s still plenty of live matches for you to check out. The Copa America starts on July 2 and there are more than a few players there who can teach us all a thing or two about defending. I know I’ll be watching"

2 July 2011

Brand New Final Fantasy XIII-2 Gameplay Video



I will admit right here right now, I have not played any Final Fantasy games. They past me by all those years ago.  Shameful? Maybe. That does not stop me sharing awesome videos with you, The real Final Fantasy fans. So enjoy your brand new Final Fantasy XIII-2 gameplay video.

FIFA 12: Is It An Evolution Or A Revolution?


CVG released this rather interesting article today on whether FIFA 12 were keeping there promise on a revolution rather than evolution in this years iteration. Check it out.


CVG:
http://www.computerandvideogames.com/309982/previews/fifa-12-is-it-an-evolution-or-a-revolution/?cid=OTC-RSS&attr=CVG-Previews-RSS



"Revolution not evolution' promises FIFA 12's marketing blurb. Truth told, it's a misleading claim in the Bolshevik sense, but on the evidence of our extensive hands-on, it does succeed on a more literal level - since FIFA 12's key feature is the ability to turn rapidly in a tight circle.
It sounds daft, but Precision Dribbling - the ability for skilled players to turn sharper and quicker, using only subtle left stick prompts - is arguably the biggest leap in the series' recent history. Using technical players like Nasri or Arshavin, it's now possible to 'sell' a defender using sharp-angled turns or 180 direction shifts, using their body weight or momentum against them.
Best of all, it's completely intuitive, unlike the slightly forced 'skill dribble' of old, where you held both shoulder buttons for closer control. Strong, gifted players like Berbatov can 'hold up' a ball in packed midfields using subtle stick shifts, keeping defender pressure at bay with delicate ball touches.
The result is that it's much easier to play through the middle, using technique players such as Fabregas to buy space in crowded midfields. Playmakers like Xavi will be able to spot longer ranged passes using an extended cone of vision. In theory, this 'Pro Player Intelligence' allows the PS3- controlled team to attack you more realistically, hitting long balls to big men like Crouch and dribbling more with skilful players like Messi - but this'll need more time for us to test.



The dribbling forms part of an interlinked 'trinity' of changes, including Tactical Defending. You no longer hold X to cheesily pressure-tackle a player, but to 'contain' them: using the left stick to move closer or further away before tapping square (on alternate controls) at the right moment for a tackle. Mistime it, and you'll be off balance, allowing the attacker to burst past.

Mistimed tackles are amplified by the Player Impact Engine, with collision animations and injuries calculated in real-time. In Manager Mode, your handling of an injury will become a key part of the season's 'story' - rush a player back and he risks a relapse.

Overall, it's a subtle but powerful combination - dribbling finally feels intuitive and player-specific, as it did in the vintage, PS2-era PES, and the tackling will quell maddening online 'pressure abusers.' Revolution is perhaps too bold a claim, but it does ask stern questions of Konami's more evolutionary football rival"


29 June 2011

Limbo Getting PS3 Release


Hey! Did you like the look of Limbo? Was you jealous of your mate with the Xbox 360, raving on about how great it is? Well fear no more. Limbo is running, jumping and dieing onto you PS3 very soon. One of my favourite games of all time, showing you that simple puzzle design still holds a place among the greatest feats of this generation. If you are reading this and you own a PS3, then buy this game, You will not regret spending your hard earned cash on such a wonderful game.

Batman Arkham City: Box Art Revealed


I am guessing everyone who played the critically acclaimed Batman Arkham Asylum, has plenty of fond memory's of the fantastic gameplay and deep storyline... Remember the box art? Probably not, that's because in all honesty, It was quite bad. The same cannot be said for Batman Arkham City. Sleek, sexy, simple. AC's advertising this time around has been very impressive I have to say. What do you think of the box art?


Arkham City will be released worldwide the week of October 18, 2011.

27 June 2011

The Day We Have All Been Waiting For: Potential Game Of The Year?

The game of the year is nearly here, and it's pumpin' to get you jumpin' and rockin' to get you floppin' all over your living room floor, Fergie-style. The Black Eyed Peas Experience has been announced for Xbox 360 (using Kinect, naturally) and Wii with a new promo video and we think it's safe to say it blows those dinky Modern Warfare 3 trailers out of the water.

The Black Eyed Peas are the second Experience installment, following Michael Jackson, because they're totally on the same level of pop iconhood. Ubisoft is set to release The Black Eyed Peas Experience "soon," but you can check out the trailer right now






Dreams have officially come true.

25 June 2011

F1 2011 Dev Diary Video Released


Just one more lap to go, Sitting in second place for Williams and so close to winning my first race, Pushing Webber on every corner! Second to last corner I go for it, Webber's kept tight to the corner so I go for the outside, Oh no! Car spins, No more flashbacks and Webber sails to victory. Just some of the frustrations which weirdly made F1 2010 so amazing. Obviously the game wasn't perfect and definitely needed some tweaks here and there. Judging by this brand new video, Codemasters looks to have rectified those problems and we could have a very special game on our hands this year.


UFC Personal Trainer: New Video Released



Absolutely love MMA! Absolutely hate Kinect. No matter how much I love UFC, I can't bring myself to want this game. Yes I know its a fitness game so what was I expecting, but what game is ever gonna make Kinect look good? Just like 3D, It'll all be gone within the next couple of years, Well hopefully.


22 June 2011

Two Big Titles Set To Hit XBLA, PSN Store's Next Week



One must commend Sony and the PlayStation Store team for getting so much content out in such a timely manner in the last few weeks. A barrage of PSN titles, demos, trailers, and so much more have hit the store since it was brought back online in late May. Though some big releases haven’t hit PSN yet, Sony has confirmed a couple of games will see release next week that fans have been asking about now for weeks.
The first title confirmed to be arriving on the PlayStation Store next week is EA and Vanguard’s Gatling Gears. Gathering much praise since its release on XBLA, Gatling Gears is a unique and fun title that is designed to appeal to gamers of all ages. Delivered as a top-down shooter, the game's vivid graphics and expansive level design is great for local and online co-op play with friends.  Fans of titles like Dead Nation or Super Stardust HD should look into Gatling Gears.
Secondly, Ubisoft’s Beyond Good and Evil HD will finally arrive on PSN next week. The wait for this title has been a very long one for PS3-only owners. Any fan of the original PS2, Xbox, or PC version of Beyond Good and Evil should put money aside to pick the title up next week when it lands on PSN.