Showing posts with label nintendo. Show all posts
Showing posts with label nintendo. Show all posts

4 July 2011

FIFA 12: Tactical Defending Explained



With FIFA and PES now gathering some momentum, It seems each game is trying to get a little bit more information out than the other. This as you can imagine can be exciting yet frustrating as the developers can't give away everything and need to hold back so we all have something to look forward to when we pop that brand new shiny disc in our systems. Which is why this little treat from Darren Cross explaining FIFA 12's new Tactical Defending system was enough to keep me occupied until the next wave of announcements.




Football Journalist and FIFA Gamer, Darren Cross:
http://www.ea.com/uk/news/the-backpage-tactical-defending-explained?utm_source=twitter&utm_medium=feed&utm_campaign=socialflow&utm_content=Twitter


"Hello, and welcome back to The Backpage.

It’s been ages since we’ve spoken, but I’ve been quiet for a very good reason… I’ve spent the last few weeks and months getting to know FIFA 12 a whole lot better. Among trips to FIFA HQ in Vancouver and the UK offices in Guildford, I’ve also managed to wangle a day playing a very early version of the game.
Just don’t tell my Editor at MATCH that, he thinks I was in meetings.
By now I’m sure you’ve hoovered up all the available info on the new game, so I’m not going to go over old news by writing about the headline features that were announced last month. Instead, over the next few weeks I’ll be focusing on what these features and changes actually do to the game and the gameplay, what that means to you and – in some cases – how you can start preparing for them now. And as always I’ll aim to include a bit of real football insight if it directly relates to the game, which will prove to be the case a lot as we take a much closer look at 12.
So you’re going to notice that FIFA has changed as soon as you turn 12 on for the first time. I’m sure you’ve picked that up so far. You’ll instantly spot the new menu system – horizontal instead of vertical – and the improved presentation of the matches, which is now closer to the kind of package you’d expect to see on Sky or ESPN.
Once you’re done being quietly impressed with that, the game will kick-off and you’ll immediately see the new Player Impact Engine at work as players move about the pitch and react to what’s happening around them. It looks amazing, and some of the collisions and their effects will have you wincing… then quickly accessing the replay function for another look as you wonder just how the team at EA Canada have made this all look so real.
However, it’s not how things LOOK that will make the biggest impression on you initially, but how things FEEL. I’m talking about the new Tactical Defending feature, which is going to slap you in the face and shout ‘I’m new!’ as soon as you start working on winning the ball back for the first time.
In FIFA 11 you don’t really have to work all that hard on defence. The press and standing tackle feature take care of all that for you, tracking down the player with the ball and pressing them constantly until your team win it back. As the defender, all you are doing is holding one button to press – or two to double press – but as the attacker you feel a bit like the ball is a hot potato… something to get rid of quickly due to the heatseeking defender that is inevitably closing in on you.
Great for the defending team, but a little unbalanced and not really all that realistic.
Realism, as I’m sure you know, is something the team behind the game strives for and prides themselves on, so it’s no surprise that this system has been completely overhauled, but let me just explain what I mean when I say that the defending system in 11 isn’t as realistic as it could be…
For starters, constantly pressing with multiple players can rip a team’s shape and formation to pieces. I’m sure you’ve seen this happen in FIFA 11 and – if you’re anything like me – you’ve probably fallen into the trap of over-pressing then watched with horror as the opposition skips through a gap in your defence, which has parted like the Red Sea, due to both of your centre-backs being roughly 40,000 miles out of position.
You just don’t see that in real football (well, unless your unfortunate enough to be watching my amateur team play on a Saturday) and so you no longer see it in FIFA. Now a defender will track the path of the ball, but won’t go surging in to win it right away like he will do in 11. You now control the distance your defender stands from the attacker, and you also have control over which areas of the pitch you want to shepherd the attacker into. If he wanders into an area that would take your player out of position, you switch to a defender in a better position and begin the process again. Finally, and crucially, YOU choose the exact moment to make an attempt for the ball.
This is exactly how defending works in real football.
If you speak to any professional footballer, they will tell you that the first job of a defender is not to win the ball back, but to slow the opposition player down and direct him to areas of the pitch where he will either do no damage, face more traffic or be forced to turn back.
If, during that process, they get a chance to win the ball back then they will of course take it, but what they don’t do is go mindlessly rushing forward in search of the ball without any thought to positioning.
Neither will you in FIFA 12, and it’s this that will take the most getting used to.
I don’t mean that in a negative way though. Yes it takes time to forget the pressing system from FIFA 11 and you will spend the first few games instinctively trying to press, but once you get the hang of it – and you will – the experience is infinitely more engaging, rewarding and realistic.
Which brings me on to my final point; how you can prepare for this new system now.
The answer is simply to watch some football. As much football as you possibly can, paying particular attention to what is happening with the defending team.
Watch the body shape and positioning of the defenders and notice how they attempt to direct the attackers into disadvantageous positions. They will do things like force a player on to his weak foot by standing to the attacker’s stronger side. Wide midfielders will show attackers infield where they know they’ll have more bodies in the way to intercept and – most importantly – all defenders will stay on their feet until they’re as certain as they can be that they’ll get something on the ball if they go for the tackle.
Look out for these things, take a mental note of how they’re done and I guarantee you the transition to FIFA 12’s Tactical Defending system will be smoother.
And don’t worry that’s it’s the closed season either; there’s still plenty of live matches for you to check out. The Copa America starts on July 2 and there are more than a few players there who can teach us all a thing or two about defending. I know I’ll be watching"

2 July 2011

Brand New Final Fantasy XIII-2 Gameplay Video



I will admit right here right now, I have not played any Final Fantasy games. They past me by all those years ago.  Shameful? Maybe. That does not stop me sharing awesome videos with you, The real Final Fantasy fans. So enjoy your brand new Final Fantasy XIII-2 gameplay video.

Europe brings out 3D trailers on the 3DS eShop



Meanwhile, Australia waits in the corner, twiddling its thumbs.


It’s a feature that we’re scorning Nintendo for holding back since the eShop was launched early last month, but anyway, our European friends can now access 3D trailers of upcoming 3DS games. The trailers are the ones that were showcased at E3 and they’re being released in two batches over the next few weeks.

The first trailers up from today are for Mario KartResident Evil: RevelationsStar Fox 64 3DSuper Mario (working title) and The Legend of Zelda: Ocarina of Time 3D. These five will be available until July 20. The second batch, out next week, will contain Animal CrossingKid Icarus: UprisingLuigi’s Mansion 2Metal Gear Solid 3D Snake Eater and Paper Mario trailers and, like the first offerings, will only be around for a limited time.


To access the trailers, you will need to first perform a system update and away you go. Now that Nintendo has finally gotten the ball rolling in the PAL region, we hope to see the 3D goodness arrive on the Australian eShop very soon. How about this week, Nintendo?

23 June 2011

Wii U: Are Nintendo Making A Huge Mistake?





So when we saw the presentation at the Nintendo Press Conference, the stuff they were showing looked mental! Swiping videos from controller to tv, Transferring your game to the controller mid play, Hiding your tactics on the controller from your opponent on a football game... but wait a minute. Didn't Miyamoto say it is one controller per system? So who exactly are we hiding our tactics from then? The console at E3 looked to have so much potential, I mean the possibilities were endless. Although now Nintendo face a problem. If what Miyamoto is saying is true, then all that potential goes out of the window. All this thing is, is a jazzed up Wii with an extra screen. A much bigger personal DS. So there is one Wii U controller but your can attach up to 4 Wii controllers. Can you imagine this at Christmas? Trying out your brand new system but your stuck with the old crappy controllers. I can't help but think that Nintendo are making a huge mistake if they are going to go forward with the one controller per system strategy as they are alienating there family orientated market. Yes I know these things are going to be pricey, But the Wii has kind of run its course now, Hence why this announcement made so much sense. This could turn out to be more of the same though. On the plus, The console is still a year away from release so fingers crossed.

22 June 2011

Mother Murders 5 Year Old Son After Wii Controller Breaks TV

A 21-year old Bronx woman has been charged with murder and manslaughter after the death of her five year-old son, killed after he "broke the television while playing Nintendo Wii".
Kim Crawford stands accused of murdering Jamar Johnson after telling police she struck him on the chest and back "harder than I've ever hit him" when told he had broken the family TV set while playing a Wii game.
The incident took place on June 13, yet it took five days of agonizing pain - during which Crawford refused to take her son to the hospital out of fear for what she had done - before the boy succumbed to massive internal injuries and passed away.
New York Police say that the accused has prior arrests for assault and drug use, while officers had been called to the family home nine times since 2006 to attend reports of "domestic incidents" between Crawford and the boy's father.

Wii U Visuals Superior to Xbox, PS3


Wii U will not only match but beat out PS3 and Xbox 360 in visual terms "for some of the games", according to Ubisoft boss man Yves Guillemot.
Click to view larger image
When quizzed - as every developer at E3 will have been - on how Wii U compares to the other HD consoles, Guillemot replied: "I think at least [as powerful]. It should be even superior for some of the games. We don't know everything, so we have a few things Nintendo is telling us that will have such and such powers."

He goes on to confirm that the firm has had the Wii U dev kits for "quite some time", and that "from the beginning when we saw that console we were impressed by the level of quality of the experience you could get."

Guillemot is unsurprisingly optimistic of the opportunity for another capable platform in which Ubi can release its high-profile titles at little extra cost. "[Wii U] doesn't increase [development costs] very much because the advantage is in being close to the other machines, you can do the game for all the formats at the same time."

In contrast to Guillemot's statement, Ubisoft Quebec's senior technical architect Marc Parenteau told press its too early for comparisons between Wii U and the current HD platforms because developers have yet to learn their way around the new Nintendo hardware.

21 June 2011

21 Interesting Gaming Facts




  • The Sega Dreamcast was the first console to implement online play over a phone line, calling the system Sega Net.







  • The Microsoft XBox is the first video game system to completely support HDTV.







  • Popular Science recognized the Sega Dreamcast as one of the most important and innovative products of 1999.







  • The Magnavox Odyssey, released in 1972, contained 40 transistors and no microprocessor. The new Pentium 4 microprocessor contains 42 million transistors on the chip itself!







  • The PlayStation 2 is the first system to have graphics capability better than that of the leading-edge personal computer at the time of its release.







  • The Nintendo N64 marked the first time that computer graphics workstation manufacturer Silicon Graphics Inc. (SGI) developed game hardware technology.







  • While the original Atari Football game was first created in 1973, it wasn't released until 1978. It was delayed because the game couldn't scroll the screen -- players couldn't move beyond the area shown on the monitor. When the game was finally released, it became the first game to utilize scrolling, a key part of many games today.








  • The Atari Pong video game console was the No. 1 selling item for the holiday season in 1975.







  • The first console to have games available in the form of add-on cartridges was the Fairchild Channel F console, introduced in August 1976.







  • The PlayStation 2 is the first video game system to use DVD technology.







  • On the original Magnavox Odyssey, players had to keep score themselves because the machine couldn't.







  • The Nintendo GameCube's proprietary disc can hold 1.5 gigabytes of data -- 190 times more than what an N64 game cartridge can hold.







  • On the market from 1991 till 2004, the SNK NeoGeo AES has tied the Atari 2600 (1977-1990) as the longest supported gaming console in history.







  • The Sega Genesis featured a version of the same Motorola processor that powered the original Apple Macintosh computer.







  • Mattel's Intellivison system, introduced in 1980, featured an add-on called "PlayCable," which delivered games by cable TV.








  • Nintendo's Game Boy is the most successful game system ever, with more than 100 million units sold worldwide.







  • The word atari comes from the ancient Japanese game of Go and means "you are about to be engulfed." Technically, it is the word used by a player to inform his opponent that he is about to lose, similar to "check" in chess.







  • In the 1980s, a service called Gameline allowed users to download games to the Atari 2600 over regular phone lines. It was not a success, but did form part of the foundation for America Online, the world's largest Internet service provider.







  • The first color portable video game system was the Atari Lynx, introduced in 1989 and priced at $149.







  • Introduced in 1993, the 3DO was the first video game system to be based entirely on CD Technology







  • The Sony PlayStation was originally intended as a CD add-on to the Super Nintendo. When licensing problems and other issues arose, Sony decided to develop the PlayStation as a machine of its own.



  • 19 June 2011

    Sega says 1.3million Users Affected By Hack Attack



    Japanese video game developer Sega Corp said on Sunday that information belonging to 1.3 million customers has been stolen from its database, the latest in a rash of global cyber attacks against video game companies.
    Names, birth dates, e-mail addresses and encrypted passwords of users of Sega Pass online network members had been compromised, Sega said in a statement, though payment data such as credit card numbers was safe. Sega Pass had been shut down.
    "We are deeply sorry for causing trouble to our customers. We want to work on strengthening security," said Yoko Nagasawa, a Sega spokeswoman, adding it is unclear when the firm would restart Sega Pass.
    The attack against Sega, a division of Sega Sammy Holdings that makes game software such as Sonic the Hedgehog as well as slot machines, follows other recent significant breaches including Citigroup, which said over 360,000 accounts were hit in May, and the International Monetary Fund.
    The drama surrounding the recent round of video game breaches paled compared to what PlayStation maker Sony Corp experienced following two high-profile attacks that surfaced in April.
    Those breaches led to the theft of account data for more than 100 million customers, making it the largest ever hacking of data outside the financial services industry.
    Sega Europe, a division of Sega that runs the Sega Pass network, immediately notified Sega and the network customers after it found out about the breach on Thursday, Nagasawa said.
    Lulz Security, a group of hackers that has launched cyber attacks against other video game companies including Nintendo, has unexpectedly offered to track down and punish the hackers who broke into Sega's database.


    The Legend of Zelda: Skyward Sword demoed on Jimmy Fallon



    I still can't decide who I love more. Reggie or Jack Tretton. All I can say is that, If Reggie keeps announcing games and software like he did at E3 for Nintendo then he may well move to the front of the queue of my gaming man crush. Another gameplay showing, another Jimmy Fallon exclusive. This time its The Legend of Zelda: Skyward Sword. Bit of an anti-climax after the Wii U was announced but a Zelda game will have fans across the world going crazy.

    8 June 2011

    Everything You Need To Know About The Wii U


    A very detailed, in depth article into what exactly the Wii U is. I don't know about others but I was a little bit confused with the presentation, So this article should explain a few things, if not everything.


    "At its E3 2011 press conference, Nintendo confirmed some details about the successor to the Wii and even gave its new platform an official name: Wii U. While the name might not suggest much of a difference from Nintendo previous system, the Wii U has some significant upgrades and changes, the most important of which is undoubtedly its new controller. While the Wii U supports all of the Wii's controllers, the controller designed for this new platform is not unlike a tablet. It has a large touch-sensitive 6.2-inch screen in the middle surrounded by a plastic enclosure that features traditional console-style control characteristics, including a D pad, two sets of shoulder buttons, four face buttons, and more. The Wii U is also capable of streaming a video signal to the controller's screen, making it possible to play a Wii U game when the household TV is in use by others.

    These are just some of the features of Nintendo's next system. We've compiled everything we know about it into one spot, so you can get caught up on all the latest information revealed at E3 2011.Features

    Nintendo Wii U: Inside and Out
    Nintendo found lightning in a bottle with the Wii, and with the Wii U--the company's upcoming console--it might have found the bottling plant. The Wii U builds upon the barriers broken by the Wii and takes advantage of a touch-screen-equipped controller that offer players a new way to interact with games paired with a console capable of HD visuals.

    Nintendo Wii U Controller Hands-On
    Get our thoughts on Nintendo's Wii U controller, and see it from every angle.

    More features coming soon.

    News

    Wii U Pikmin revealed at Nintendo developer roundtable
    Creative mastermind Shigeru Miyamoto confirms long-delayed Wii installment in series has been pushed to new console; Legend of Zelda: Skyward Sword, Ocarina of Time 3D, Super Mario 3DS, and Luigi's Mansion 2 demo'd.

    Activision supporting Wii U
    Activision publishing CEO Eric Hirshberg confirms console support, saying "you bet against Nintendo at your peril."

    New Super Smash Bros. game in development
    Nintendo announces fresh entry in the brawler series for 3DS and just-announced Wii U; titles promised to work together on both platforms "in some fashion."

    Wii U unveiled at Nintendo press conference, Skyward Sword due in Q4
    New console will feature 6.2-inch touch-screen controller with a host of features; next Legend of Zelda gets release window; massive third-party support includes THQ, Sega, Tecmo, 2K, EA; 2011 3DS lineup detailed.

    Wii U boasts M-rated third-party support
    Nintendo confirms Assassin's Creed, Ghost Recon Online, Tekken, Ninja Gaiden 3, Darksiders 2, Batman coming to new console; Ubisoft also confirms Rabbids, two new brands en route; Aliens not a lock.

    Tekken trio heading to Wii U, 3DS, PS3
    Namco's King of the Iron Fist franchise confirmed for Nintendo's latest console as Tekken Hybrid remakes the original Tag Tournament for Sony's system this November.

    Ninja Gaiden 3 slicing up early 2012
    Blood-splattered sequel gets updated release window; now scheduled to arrive at the beginning of next year.



    Previews

    Chase Mii Preview Hands-On
    As of right now, Chase Mii Is just a tech demo. It hasn't been announced as a full-fledged game yet, so don't get your hopes too high for some indoor tag action. But what's here is quite fun and a good showcase for how the Wii U can extend the reach of local competitive games.

    New Super Mario Bros. Mii Hands-On Preview
    Aside from being in HD, the visuals looked essentially indistinguishable from those of New Super Mario Bros. Wii, and the levels we got to dash through were challenging, with quickly moving platforms and tricky jumps galore. We had fun with the demo, but we didn't feel that it was a particularly strong showcase for the Wii U's technology, at least at this stage.

    The Legend of Zelda Wii U Hands-On Preview
    Aside from the streaming technology taking place, what makes this remarkable is the fact that the screen on the tablet is pretty high quality--obviously, it's not on par with the HD resolution being displayed on the TV in front of us, but it was impressive nonetheless and we could easily see ourselves using this feature in the manner Nintendo demonstrated during the conference (switching to the tablet when someone else needs the TV).

    Battle Mii Wii U Preview
    By moving the tablet down and holding it in a natural position (as you would any normal controller), the camera perspective takes a top-down view, letting the player flying the ship get a more tactical view. Moving the position of the controller in between these points presents any number of different perspectives, and players can ultimately settle on what's most comfortable for them for any situation.

    Shield Pose Wii U Hands-On Preview
    It's not a great visual demonstration of the Wii U's graphical capabilities, but what makes Shield Pose an interesting demonstration of the Wii U technology is just how the tablet functions as a second screen, not unlike the second screen on Nintendo's DS handheld platforms--only it's completely dynamic, functioning much like a magnifying glass"

    More previews coming soon.